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41. Fleet bonuses - in Science and Industry [original thread]
Originally by: kloczek0 BTW boosting in fleet: is it possible to give multiple levels boosts for characters in squad from squad, wing and fleet boosters? Yes and No. Specific bonuses (eg. Mining Yield bonus from Mining Foreman) don't s...
- by Jack Sabastian - at 2009.10.27 19:29:00
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42. Absolute PERFECT Mining - in Science and Industry [original thread]
Hummmm, the in-game description doesn't mention anything about it having to be in deployed mode. But the people in the help channel say yes. Guess a bug report is in order. Then again the OP was wondering about max mining yield, for which the Ro...
- by Jack Sabastian - at 2009.10.26 02:22:00
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43. Absolute PERFECT Mining - in Science and Industry [original thread]
Originally by: Sicardae Bad'ia I'm just gonna point out two things, I don't mind all the theorycrafting, but: Harvester drones are stupid expensive, and kinda slow, they aren't practical for daily use, and if you aren't gonna actually do i...
- by Jack Sabastian - at 2009.10.26 01:08:00
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44. Absolute PERFECT Mining - in Science and Industry [original thread]
Possibly, a maxed Hulk pilot is fairly easy to get to, the trick is getting a maxed Rorqual pilot, with maxed mining bonuses. And just for fun the Math. Maxed Hulk Pilot: 360 Base T2 Strip Miner 1.75 T2 Crystal 1.25 Mining 5 1.25 Astrogeology 5 1...
- by Jack Sabastian - at 2009.10.25 20:40:00
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45. 15,000 knights are charging at you in full plate mail . Now choose.... - in Out of Pod Experience [original thread]
The Quasar Turret Launcher from Ratchet: Deadlocked. Launchable automated mini guns.
- by Jack Sabastian - at 2009.10.25 04:56:00
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46. Death Star: Inside Job - in Out of Pod Experience [original thread]
Originally by: Iasius What id like to know about the Death Star is how they cooked the accounting books to the galactic senate while building a multi trillion war space station the size of a small country. The imperials must have had some ...
- by Jack Sabastian - at 2009.10.25 04:40:00
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47. Trit price crash (just started playing again) - in Science and Industry [original thread]
it's interesting, the main reason was given but no one seemed to pick up on it. This point exactly was covered at the Economy session at fanfest During the summer the spawn rate and amount of Veldspar in High sec was increased, so more Veld = mo...
- by Jack Sabastian - at 2009.10.19 20:52:00
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48. Hulk Vs Orca - in EVE New Citizens Q&A [original thread]
Another point people missed with the Orca is that it can run three Gang links, which can increase you mining laser range and decrease the cycle time, so less moving about and more ore per hour.
- by Jack Sabastian - at 2009.10.19 18:38:00
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49. Tugboat - in Player Features and Ideas Discussion [original thread]
I agree with what several people here have said, that some ships are too big to place in a hold, so I was thinking don't. So I was thinking instead of placing the ships in the hold, have the tug be a small, ish ship (cruiser sized maybe) that is ...
- by Jack Sabastian - at 2009.10.13 21:48:00
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50. Reprocessing Named Items - in EVE Technology Lab [original thread]
Thank you it now makes sense, what CPP Explorer was saying was that you had to calculate the reprocessed values FROM the blueprint. I had read something about activityID = 6, but all the examples where linking on the but when you look at the ramA...
- by Jack Sabastian - at 2009.08.14 04:29:00
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51. Reprocessing Named Items - in EVE Technology Lab [original thread]
Not exactly, according to the thread if I reprocess(with perfect yield), for example, a 125mm 'scout' I Accelerator Cannon i should get: Isogen 2 Mexallon 93 Pyerite 426 Tritanium 1180 By looking up the base minieral cost of the base item. But i...
- by Jack Sabastian - at 2009.08.13 17:55:00
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52. Reprocessing Named Items - in EVE Technology Lab [original thread]
I'm trying to setup a program that will determine the reprocessed minerals from items from the eve datadump. I know for T1 base items it's the base materials cost in blueprint. For named items (metalevel > 0 and not T2) it looks like the repro...
- by Jack Sabastian - at 2009.08.13 07:53:00
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53. Cyno question - in Ships and Modules [original thread]
Originally by: Marcus Gideon Edited by: Marcus Gideon on 19/06/2009 20:36:25 Originally by: Pipe**** Jackxon Blacko Ops can also jump and make bridges =) Just a FYI Alright, I'm a little shaky on the definitions here. Br...
- by Jack Sabastian - at 2009.08.06 05:25:00
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54. Rats in mission belts - in Missions & Complexes [original thread]
I'm currently mission mining in the lvl 1 mission "Unauthorized Military Presence". Killed the spawn in the first pocket, for me they were Mordus, and started mining. Now I keep getting Serpentis rats spawing in the room, what I want to know is ...
- by Jack Sabastian - at 2009.04.11 00:45:00
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55. EVE Online: Apocrypha Issues Thread - in EVE Information Portal [original thread]
In the star map when I set a destination the route appears but the star that travels down the route to show what direction you will be travailing in is displaced and appears in a random part of the galaxy. More often then not up the screen from wh...
- by Jack Sabastian - at 2009.03.12 03:39:00
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56. Posting to get character picture - in EVE Forum Experiments [original thread]
just a test
- by Jack Sabastian - at 2009.03.11 06:35:00
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